Tombstone Tactics
[WISHLIST ON STEAM]
Tombstone Tactics is an auto-battler roguelike. You are the Lich: raise an undead army, march it through a gauntlet of battles, and survive to the final boss.
The Lich never sets foot on the battlefield — it is your run. Every lost fight wounds it. At zero, the run ends.
Your units are blank chassis: archetypes give the frame, items and upgrades give the power.
The loop in 30 seconds: win a battle → pick one of three cards → build your bench → deploy onto tombstones → equip items → watch them fight → survive to the boss.
Full manual below.
Recruiting (between battles)
Pick one of three cards after each fight:
- Recruit — add a new unit of that archetype to your bench
- Upgrade — permanent stat boost for an entire archetype (all current and future units)
- Passive — permanent triggered effect for an archetype
Each card can be rerolled once. Cards show exactly what you're getting.
Rest nodes heal your Lich.
Pre-battle setup
- Your bench (bottom) is persistent — benched units are never lost, they just wait for later fights.
- Drag units onto tombstones to deploy. Your deploy cap grows as the run progresses.
- Drag items from the Item Panel onto deployed units: 1 ability slot + 3 item slots each. Any item fits any archetype. Hover for tooltips.
- Sacrifice Altar (bottom-right, once per battle): drag a unit onto it to swap it for a different archetype (its items refund), or drag an item to reroll it into another.
- Press Battle when ready.
Combat
- Units auto-attack in real time and build mana by attacking and taking damage. Full mana = they auto-cast their equipped ability.
- Auto-attacks deal Physical damage, reduced by Armor. Abilities can deal Magical damage, reduced by Protection. Both have diminishing returns.
- Shields show as a light-grey extension on the health bar.
The run
- Your Lich starts at 100 HP. Zero ends the run.
- Win: survivors carry into the next node, items intact.
- Lose: each surviving enemy chips your Lich — tougher enemies hit harder. A lost boss ends the run.
- Nothing is wasted: dead units refund their ability and items to your inventory.
- Enemies can drop items on death; bosses always drop their full pool. Drops are yours win or lose.
- Clear the fixed track of Battle, Elite, and Rest nodes and defeat the final boss.
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | SunderpathGames |
| Genre | Strategy |
| Tags | 2D, Auto Battler, Dark Fantasy, Hex Based, Pixel Art, Procedural Generation, Retro, Roguelike, Unity |
| Content | No generative AI was used |





Leave a comment
Log in with itch.io to leave a comment.